Date of Birth: October 26th 1979 Place of Birth: Katowice, Poland Citizenship: German
Professional Experience
Spiegel Online (2007 - today). editor with Spiegel Online (technology desk. Covering: privacy, IT law, social web, photography)
VVAGroup (2004 to 2007). editor-in-chief and editorial director at VVA Kommunikation GmbH, Essen editorial director corporate publishing (development and production of magazines for Deutsche Post, E-Plus/KPN, Schneidersöhne/Papyrus; speech writing, presentations). editor-in-chief of bücher, das unabhängige Magazin zum Lesen (literary magazine)
freelance journalist (1999 - 2004) for national dailies and magazines in Germany, Austria and Switzerland.Clients include: Financial Times Germany (Technology), Frankfurter Rundschau (Feuilleton, Technology), Neue Zurcher Zeitung (media and computer science), Süddeutsche Zeitung (Feuilleton, science), taz (Domestic, Technology, Opinion, Media), Sonntagszeitng (Technology), Die Zeit (Science) c't, GQ, Kunstforum , Schnitt, Spiegel Online (Technology), telepolis.
IBM Software Group (4/2003 - 6/2003). public relations internship. Research and authorship of executive briefings, speeches, presentations and articles for the trade press.
taz-Ruhr, Bochum (1998 - 1999). editor and reporter - local politics, pigeon breeders, horse betting.
Publications
Books
Fehlfunktion, Goldmann, 2010. (plea for technology with better usability)
Die schönsten Liebesromane, 30 Hommagen an die bewegendsten Bücher über das größte und traurigste aller Gefühle, edition bücher, 2006 (Herausgeber). (The most beautiful love stories, 30 books about the most moving tributes to the greatest and saddest of all feelings, edition bücher, 2006 (Editor)
Spielplatz Computer - Kultur, Geschichte und Ästhetik des Computerspiels. Verlag Heinz Heise, 2002. (history of computer and video games.)
Contributions
Schöne Spiele, falsche Freunde - Theorie und Praxis des Kriegs in Computerspielen; in: Rötzer, Florian: Virtuelle Welten - reale Gewalt, 2002. (Nice Games, false friends - theory and practice of war in computer games, in: Rötzer, Florian: Virtual worlds - real violence)
Videospiel; Beitrag mit Tobias O. Meißner in: Hans-Otto Hügel (Hg.), Handbuch Populäre Kultur. Begriffe, Theorien und Diskussionen., 2003. (Video game, contribution with Tobias O. Meissner in: Hans-Otto Hill (ed.), Handbook Popular Culture.Concepts, theories and discussions., 2003)
Computerspiele: junge Technik mit alter Tradition. Beitrag in: Fritz, Jürgen / Fehr, Wolfgang (Hrsg.): Handbuch Medien: Computerspiele Virtuelle Spiel- und Lernwelten, 2003. (Computer games: young technology with ancient traditions. in: Fritz, Jürgen / Fehr, Wolfgang (ed.): Handbook Media: Computer games and virtual learning worlds,)
Es wäre unbedingt ein Leben mit mehr Sinn - Businessplan für imaginäre Unterhaltungs-Umwelten; in: Maresch, Rudolf / Rötzer, Florian: Renaissance der Utopie, 2004. (It would absolutely be a life with more sense - business plan for imaginary entertainment environments, in: Maresch, Rudolf / Rötzer, Florian: Renaissance of Utopia)
Education
Studies at the Ludwig-Maximilians-University Munich (11/1999 - 7/2004). Journalism, political science, sociology, history of art.Diploma (2004).Thesis "Back to the future?The feature pages of Frankfurter Allgemeine Zeitung and Sueddeutsche Zeitung from 1999 to 2002 (topics, genre, concept of culture).